As a result, developers choose to leave them alone at the cost of the game being slightly larger than usual. ![]() ![]() Websites like The Cutting Room Floor are made to document their findings, but the question some would have is: why would developers leave them in instead of taking them out if they aren't going to be used? The answer is because it can potentially wreck the game, especially if these assets were linked to somewhere else. Many video games tend to have unused assets, functional but otherwise dead code among other things that can only be found by data mining.0011291504 appear in bad Spectrum games that there are Deconstruction Games referencing it, such as RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE RANDOMIZE. This can be avoided by coding RANDOMIZE to reroll before calling a random number, but the poor quality control of the Spectrum's output means many, many programs do not bother to avoid it. 0011291504 the first time a random number is called after booting up. Spectrum computers will always generate the random number.One of the programs guilty of it is NetHack, as constantly mentioned in this April Fools' Day TAS submission. This mistake is common enough to have its own name - "RNG jitter". Generally speaking, using the RNG to advance the RNG makes it less random, as multiple positions will end up having the same result.You need to have machine-resetting privileges or be playing on an emulator to take advantage of this, though. ![]() This goes against a major concept of Tetris (randomized pieces) and allows the player to simply use the pattern to plot out their piece placements to max out the score counter in as few pieces as possible, rather than playing against an RNG seed they don't know and dealing with whatever it throws out.
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